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Weapons:
- 4 Lasers
- 2 Ion Cannons
- 2 Warhead Tubes
- Capable of mounting any warhead.
- Incapable of mounting any beam weapon.
Computer Core: Astromech droid
Engine Type: Quad ion-particle drive engine w/Hyperdrive
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Data:
With any private or non-authorized ownership of armed, starfighter-class
ships prohibited, the Coalition turned to their considerable engineering
skills to obtain the starfighters their revolution would so desperately
need, and simply built them from scratch. The first of these ships,
meant really as only a temporary solution until the F-106
Piranha project was completed, was the Galaxy Gunship.
The Galaxy Gunship is actually a standard Galaxy-class light
freighter which has been overhauled to perform like a heavy starfighter.
Its single turret has been removed, replaced with an array of
four fixed laser cannons, and its freight engines have been replaced
with an ion particle drive based roughly on the twin-ion engine
design employed in the Empire's TIE series of fighters. Most of
the extra workload that had been handled by the remainder of the
freighter's three-man crew are dealt with now by an astromech
droid, which is connected not through a "perch" as in the Union
X-Wing or Y-Wing,
but via a small, R2-sized co-pilot's chamber within the middle
quarter of the ship, itself. The result is a craft as strong and
durable as a freighter which can be manned by a single pilot,
and deliver unprecidented punishment to a target. However, the
Galaxy is also one of the slowest, most sluggish craft in the
starfighter class; it's roots as a transport craft show readily.
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Weapons:
- 4 Lasers
- 2 Warhead Tubes
- Capable of mounting concussion missiles or proton torpedos.
- Capable of mounting the tractor beam weapon (at the expense
of half its missile load)
Computer Core: Astromech droid
Engine Type: single ion particle-accelerator engine;
No hyperdrive
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Data:
While using the quickly-completed retrofit of the Galaxy
Gunship to reinforce their lines and arm their sector defense
bases, the Coalition was also at work developing a totally original
starfighter design, meant to serve as the backbone of its infant
fleet. This fighter, a symbol of the Coalition's resolve much
as the X-Wing embodied the Rebel
Alliance, is the F-106 Piranha.
The Piranha was designed along the same mission role parameters
as the Z-95 Headhunter and the T-65 X-Wing; it's performance statistics
fall somewhere between these two craft, nearing but not quite
matching the X-Wing in most areas. The Piranha's sturdy fixed
S-foils each mount a single laser, while an additional pair of
lasers are fixed beneath the nose--this provides the ease of targetting
derived from having weapons mounted on the nose of a craft (directly
along the line of the HUD crosshair), while also retaining the
advantage of having weapons extended to a strike possition. An
astromech perch is situated directly behind the cockpit--much
like the Incom X-Wing, the Piranha requires an astromech droid
to operate. The craft's biggest disadvantage is that its lack
of a hyperdrive restricts its long-range strike capacity. The
Piranha's basic framework is a sturdy and dependable one, mirroring
its X-Wing half-cousin in this way.
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Weapons:
- 2 Lasers
- 2 Warhead Tubes
- Capable of mounting concussion missiles
- Capable of mounting an extended warhead cartridge (doubling
its warhead count)
- Capable of mounting the jamming beam weapon
Computer Core: Integrated Logic
R2 core
Engine Type: Daul Ion Particle-Accelerator Engines; no
hyperdrive
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Data:
The Arrow is another strong example of Coalition ingenuity,
but in a way totally different from that of the Piranha.
The Arrow was developed by technitions at the isolated Beta Aquilae
platform simply from watching footage of the Union's A-Wing
in action. From this data alone, the Arrow thinktank developed
a reasonable facsimile, which became the Arrow interceptor (which
sports no series number for this reason).
Any further description of the Arrow fighter must be prefaced
with the statement that the fighter is only a reasonable
facsimilie of the A-Wing. The Arrow is slightly slower and less
agile than the Union A-Wing, but holds up under punishment much
better. Its weapons systems and power plant, however, fall short
of its arch-nemesis; its lasers discharge much quicker and recharge
much slower. Also, the Arrow's engines are not compact enough
to allow physical space to include a hyperspace velocity motivator,
grounding the craft only to operations involving carrier ships.
Therefore, despite its high potential as a long-range interceptor,
the Arrow is usually restricted to base or ship defense, where
its speed can be put to use intercepting incoming bombers who
can't contend with the Arrow's speed.
A major innovation first introduced with the Arrow fighter was
the Integrated Logic system: rather
than dedicate precious design space to the inclusion of an astromech
perch, the development team simply used a standard R2 unit's logic
and processing components for the ship's on-board computer. The
Arrow (and all subsequent Coalition fighters, as well) can therefore
also be considered a droid as well as a fighter, and can act independently
if without a pilot. In this way the Arrow outclasses its A-Wing
cousin by extreme degrees--its on-board automation is much more
advanced and adaptive.
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Weapons:
- 4 Lasers
- 2 Ion Cannons
- 2 Universal Warhead Tubes
- Capable of mounting any warhead
- Capable of mounting a decoy beam weapon
Computer Core: Integrated Logic
R2 core
Engine: 3-point ion-drive engine array w/Hyperdrive
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Data:
The F-124 Dragon was a victory for the Coalition, as it was
developed in the midst of the escalating war with the Union of
Galactic Peoples. The Dragon was designed to fill every gap that
the current Coalition fighters possessed: it encorporated a hyperdrive,
high maneuverability, a high degree of warhead compatibility,
the Coalition's Integrated Logic system, and a strong power plant--granting
the Coalitoin, at last, the means to make their strikes completely
via starfighter. The Dragon's primary variant also encorporates
the completed decoy beam, an advanced electronic cloaking
device capable of rendering the craft undetectable by any electronic
means.
While offically a heavy fighter/bomber, the F-124 is capable
of fullfilling nearly any mission role with ease. It is
perfect to serve as starfighter escort for heavy bombers, or to
serve as a long-rage heavy bomber with no escort. Even engaging
fighters twice as fast, the Dragon can be expected to prevail.
This also, however, brings to light perhaps the craft's only weakness:
its speed. While extremely agile, the Dragon is slow for the high
degree of advancement which went into its development. A Dragon
can blow up anything--but only if it can catch it.
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Weapons:
- 4 Lasers
- 2 Universal Warhead Tubes (condensed)
- Capable of mounting any light or medium warhead
- Capable of mounting any heavy warhead, with 50% reduction
in warhead count
- Capable of mounting any beam weapon
Computer Core: Integrated Logic
R2 core, with optional astromech droid
Engine: Dual 2-point ion-drive engine arrays w/Hyperdrive
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Data:
The Vampire was actually designed from the same basic technical
scheme as the F-106 Piranha (hence the
similar framework), but encorporates advanced fighter technology
from no less than three different factions. The Vampire is developed
from the pinacle of Coalition research and development, hyperdrive
technology pilfered from Union facilities, and advanced engine
schematics and technology derived from the Imperial-area TIE Advanced
starfighter. Incredibly agile, insanely fast, and unbelievably
durable, the Vampire is the ideal superiority fighter.
The F-109 design was shaped originally to develop a hyperspace-capable
variant of the Piranha, meant to escort Dragons
on long-range bombing missions, but soon grew into a full-fledge
starfighter advancement project aimed at pushing the Piranha series
to the next level of technical innovation. The Vampire can perform
interception, recon, indentification, hit-and-fade, and superiority
missions with equaling degrees of ease; it outclasses every other
Coalition light and medium fighter. Its ability to carry limited
heavy ordinance also gives it potential as a light bomber, able
to act as a support force for a full heavy bomber strike group.
The Vampire encorporates the Coalition's Integrated
Logic system, using a disembodied R2 brain center as the ship's
computer core, but also retains an optional astromech perch. This
feature is more of a carry-over from its Piranha forebearer, but
has proven to be useful on missions where a high degree of senser
or computational accuracy is required, as the extra astromech
can be dedicated solely to processing sensor-based data while
the ship's integrated computer can focus on ship control. However,
this system has proven to have an Achilles' Heel, in that in some
cases, the two astromech brains decide they dislike one another,
and refuse to cooperate.
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The preliminary plans for the Midway were recovered
from the classified Maw Installation and sealed away from general
access by the Union. Garm Bel Iblis managed to retrieve these plans
and convey them to the Coalition. Coalition R&D refined and completed
the design, and constructed a fully-functional destroyer-carrier,
the Midway. Currently, two additional Midway-class carriers
are under construction, to see completion sometime within the next
year.
The Midway is larger in size than an Imperial-class Star Destroyer,
and equally if not superiorly armed. She can carry three times
the starfighter and troop compliment of an ISD2—this is her true
value, her ability to carry stammering numbers of forces into
battle. The Midway carries a veritable armada of starfighters,
bases platoons upon platoons of soldiers, and possesses the firepower
and armoring to challenge an ISD. Aside from the long-since-lost
SSD Executor, the Midway is the largest capital ship ever
to be fielded by a military power.
The Midway employs a unique shielding system which takes a departure
from conventional shielding technology. The Midway generates a
refraction field around its hull, bending light around the field.
Effectively, this causes most laser or warhead attacks to seemingly
"go right through" the Midway, when in fact they are being refracted
around the Midway's form. The shield is not all-encompassing,
however, and a large portion of its midsection is vulnerable to
conventional attacking power.
Aside from the Midway, the Coalition fleet's capital ship strength
is primarily composed of older pre-Civil War era war cruisers
such as the Dreadnaught and more readily available ships like
the Nebulon-B Frigate and the Strike Cruiser. The Coalition does
command a scarce few MC-80 Battlecruisers, either salvaged from
derilects at Endor or purchased off the military black market.
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