CHANGES FROM V1.0 to V1.1

GENERAL

- Made some changes to the briefing texts. Most notably, removed the
hyphens from Imperial starfighter names: so it's now 'TIE Fighter'
instead of 'TIE-Fighter'.
- All player flight groups now show the correct mission.

1-1: PROTECT ARMS CONVOY

- Skill level of some opponents has been increased, making the
disabling of a Freighter almost unavoidable.
- This mission now supports 2 players.

1-2: ESCORT MOFF TARKIN

- Skill level of some opponents has been increased.
- VSD Enforcer now gives fire support to its TIEs.
- VSD Enforcer now waits for its TIEs to return after the mission has
been completed, instead of leaving them stranded.

1-3: INSPECT FREIGHTERS AT CUSTOMS PLATFORM

- An extra flight group has been added near the end of the mission.
- TRN Omicron now requires more time to capture FRT Yagmar.
- Neutral craft do not leave the area until they have clearance, or
have had to wait for a very long time.
- Neutral craft no longer hang suspended in space, but fly between
waypoints.

1-4: CAPTURE SMUGGLERS

- Whoops! R-41 Slayer accidentally consisted of Rookies instead of the
intended Veterans. This has been fixed, so watch out!
- This mission now supports 2 players, and adds extra opponents in a
multiplayer game.
- VSD Enforcer now gives fire support to its TIEs. To prevent the
accidental destruction of one of the primary targets, the Enforcer only
uses its ion cannons.
- TIEs no longer attempt to enter hyperspace at the end of the mission.

1-5: ASSAULT ON PLATFORM STARDUST

- This mission now supports 2 players, and allows you to fly the
escorting TIE Fighters instead of the Bombers (although this is not
recommended).
- A 5000 point bonus is given for keeping TIE losses below 25%. This
compensates the relatively low scoring on this mission.

1-6: SKIRMISH IN THE SILVAN CLUSTER

- Increased the skill level of some opponents.
- This mission now supports 2 players.
- TIEs no longer attempt to enter hyperspace at the end of the mission.
- CORT Viper has been made invincible to ensure that it is not
destroyed.
- Some well-deserved bonus points are given for taking out the enemy
starfighters.

1-7: INTERCEPTION AT TELFREY

- Renamed Cobra's ship from Shamata 7 to Cobra, making it more clear
which craft he is flying.
- This mission now supports up to 3 players, and allows you to fly the
TIE Fighters instead of the Bombers. If you do, Cobra will still come
after you.
- Increased the skill level of some opponents.
- More points given for destroying the Telfreyan cargo vessels.

1-8: STAR DESTROYER CLASH

- This mission now supports up to 3 players, and allows you to fly the
TIE Fighters or the Bombers instead of the Interceptors. (Flying the
Bombers is not recommended.)
- Yorro's TIEs no longer attempt to enter hyperspace when damaged, but
return to the Blue Flame instead.
- Small bonus given for inspecting VSD Blue Flame.
- T/B Delta split into two waves, and their arrival delayed 20 seconds.

CHANGES FROM V1.1 to V1.2

GENERAL

- Found and removed some more hyphens (- signs) in TIE starfighter names.
- Fine-tuned a few briefings.

1-3: INSPECT FREIGHTERS AT CUSTOM PLATFORM

- Last update resulted in TRN Epsilon colliding with the Platform, and
consequently, automatic loss. This has been corrected, and collisions between
neutral craft and the Imperial Platform should no longer occur.

1-5: ASSAULT ON PLATFORM STARDUST

- My attempt to give extra bonus points for keeping your fighters alive in
this mission did more harm than good. This bonus objective has been removed -
instead, more points are given for destroying enemy flight groups and the
Platform itself.

1-7: INTERCEPTION AT TELFREY

- Added one (1) inflight message.

CHANGES FROM V1.2 to V1.3

GENERAL

- Removed excess periods in many in-flight messages.

1-1: PROTECT ARMS CONVOY

- The pirate boarding craft now flees when the R-41s do, giving you a chance
to save the disabled freighter without having to attack the dangerous CORT.

1-3: INSPECT FREIGHTERS AT CUSTOM PLATFORM

- The extra flight group added in v1.1 did not show up. Now it does.
- Corrected a typo in one of the in-flight messages ('Corsucant' becomes
'Coruscant').

CHANGES FROM V1.3 to V1.4

1-2: ESCORT MOFF TARKIN

- Slightly changed enemy AI to prevent their ganging up on the player
at the start of the mission.
- VSD Enforcer now circles two waypoints. Previously, it was hanging
suspended in space.

1-3: INSPECT FREIGHTERS AT CUSTOM PLATFORM

- Some minor maintenance.

1-4: CAPTURE SMUGGLERS

- VSD Enforcer's flight path has been slightly changed.
- The second and third wave of R-41 Corsair (which only show up when
playing with two players) now actually fight back.

1-5: ASSAULT ON PLATFORM STARDUST

- VSD Enforcer now moves to engage the Platform.

1-7: INTERCEPTION AT TELFREY

Made some changes to most craft's orders. Cobra now attacks you even if
you are flying T/B Delta. Also, the Star Destroyers protect their craft
and the Telfreyan convoy craft follow a specified flight plan before
entering hyperspace.

1-8: STAR DESTROYER CLASH

Seems that the TIE Interceptor group was accidentally changed to TIE
Defenders in one of the previous updates. This will result in mission
crashes. I've changed it back to Interceptors.